I need help playing animations, the model seems to play only 1 pose in the animation.
I’m using Dim3 Inspire.
Can someone help me?
I need help playing animations, the model seems to play only 1 pose in the animation.
I’m using Dim3 Inspire.
Can someone help me?
Could someone reply please?
i don’t use dim. so i probably can’t be much help other than to say be more specific with your question. what are you doing in unity? did you break your animation up on import or name the files correctly? are you calling them properly from a script? your post was just too vague for anyone to know and most folks here aren’t using dim.
I just made a model, impoted it to Unity and named the animations correctly.
if you can see your animations in the project view they probably came in correctly. try doing something simple like:
function Update ()
{
if (Input.GetAxis("Horizontal"))
{
animation.Play("animation1", PlayMode.StopAll);
}
else if (Input.GetAxis("Vertical"))
{
animation.Play("animation2", PlayMode.StopAll);
}
else
{
animation.Play("idle", PlayMode.StopAll);
}
}
change idle, animation1 and 2 to your animation names. the script will play animation1 on hitting the left/right arrows and animation2 on the up/down arrows. otherwise it will play idle.
see the script ref too…
http://unity3d.com/Documentation/ScriptReference/Animation.html
I know that. It seems to play half of the animation then it loops.
I encountered similar problems when exporting to fbx from Cinema 4D R9.1 and R10.0. There were some bugfixes and improvements made to the exporter in R10.1 and now it works flawless… maybe you got an fbx-export problem, too?
Maybe you can try an export from the newest version of blender, just as a test?!
The .fbx exporter in Blender doesn’t do animation…
–Eric