animation problem

I don’t know if this is the right section.

I have made an animation in max2009 and export,imported in unity I place it on an object. the object plays the animation but plays it at (0,0,0)and not where I placed the object.

How do I fix this?

How did you rig the character in max? A lot of engines I’ve used in the past needed a extra top node, or transformation node at the top of the hiarchy. This way all your animation data is on all the nodes below this one, so it’s free to be moved around by code.
Not sure if this is your problem, but I used this to export all my animation from maya to unity and never had a problem.

Cheers,

Richard

thanks, that did the trick