Animation Problem

Dear Community,

I’m quite new to unity, and went through lots of tutorials.

My Problem is, when I tried to import an animated model (self-created)
the animation doesn’t seem to work properly.
(I imported it by dragging the max file into the project view)

The model is created in 3D Studio Max.
It has a skeleton (bone tool), connected by IH solvers.

In 3D Studio Max the animation works properly,
but in unity only the left leg and the head is animated.

I don’t know if it’s a problem of the model itself
or if the import to unity is the problem,
so I finally decided to ask you.

PS: Excuse my bad english.

I guess you’ll need the model to find out what’s wrong, so here it is:
(The model doesn’t look good at all, it’s just used for testing purposes)

Edit: Because the attachment didn’t work,
You can download it here.

Maybe try to export your character out as FBX format. That works fine for me. (I’m using Softimage but it’s meant to be the same format).

Also I’m not sure how unity deals with IK bones but I’ve found it’s best to bake everything down to really basic FK bones.

This link has some more info on the FBX Export.
http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMax.html