Animation problem.

I found that Unity doesn’t eat animations based on the rigging with using nurbs controllers, is it right?

Of course it doesn’t eat animations! Unity is a vegetarian!

(in other words… Eh, what? Please rephrase)

Animation works in Maya, but doesn’t work in Unity.

Rigging made in such way:

I figured out, all the fault was in FBX settings, solution - export in the maya native format, and use Bake Animations in exporting settings.

[Closed]