Hello Unity i have a problem with my characters animation .Why is it that when i export my characters from blender and put them into unity there fine but when i apply the humanoid rig to it the characters animation looks all crunched up like a ball?.I have applied all the modifiers in blender then export them.Does anyone know why this happens if so can someone tell me how i can change this? I Also configure the avatar mask.
Hi,
Did you configure your avatar ?
Please post in the animation section next time.
Yes i did
I’m not talking about the avatar mask, I’m talking about the avatar, where you assign the bones correctly.
Also what modifiers are you talking about exactly ?
Also make sure the fbx import size in Unity is the same for the model and animations otherwise you might obtain strange results.
Yes i have configured the avatar but when i do the animations keep screwing up and when i dont configure the avatar its perfectly fine