Animation Problems, new to unity

So this is what I am trying to do:

I have about 6 3ds max files that only contain animation data. I want to export them into Unity in a way that my Unity character can use them. The Unity character and the animation data have the same Skeletal configuration and all the bones are named the same. I have tried simply exporting the animation data as a .fbx, and then putting the animation onto the character in Unity, but as soon as the game starts the character teleports way off to the middle of nowhere. Anyone have any ideas or suggestions?

My guess it teleports to the same coordinates where it is placed in 3dsMax (in most cases it would be (0, 0, 0). It happens, because your root bone is animated. Solution is to parent your character to another empty game object and move parent game object around when you want to move your character.

This is very common issue that people run into...

Place the fbx model in a prefab.