Animation question

Hey guys! Is there a problem in making an animation that works at 130 frames per second and loop indefinately? LIke… does it affect the performance or anything?

I made what i think it’s called “noise” effect for my game. There are 3 UI Images each one with a different percentage of “noise”. It’s a really simple animation, they are just enabled and disabled between 5 frames, making the animation having only 20 frames. But you know, i was just curious if that changed anything…

You should try running the Unity Profiler (Ctrl + 7), then you can see for yourself if it’s having an impact :slight_smile: