Animation question

Is is possible to have an fbx character file with keyframed animations accessing @animation multiple model file animations?

I’ve been looking around trying to find reference as to how you might set this up but i keep coming up dry. Any help would be great :smile:

I’m not sure exactly what you mean… So long as you have an imported animation linked to the Animation component in the inspector you can access that animation via script. If the keyframing isn’t working, bake your animations inside your animating program or from the Import Settings in Unity.

Sorry, I wasn’t very specific,

What i mean is: can I use both animation models at the same time. Can I use an fbx file that has a series of animations separated in unity by specifying first and last keyframs, and then call other animations not in that file using the @animationName multiple file model?

I’m thinking in theory it could be possible but I’m not really sure how the multiple file model system works. I tried to find some documentation about setting it up but couldn’t locate any.

Ok, for anyone wondering, It seems that you can, you just have to make sure that all the bones are the same.

[EDIT] upon futher investigation, i still am a little unsure about how this all works, i sem to be able to get some things to work but not others…