Heya again all,
Is it possible to either force an Update() call on an object, or to force animation to update outside of an Update() call? It seems like the animation frames only get incremented during updates, but I’ve tried calling Update() and it seems to have no effect.
In line with my last post, I’m now trying to get pausing and rewinding to work at the same time. However, if I pause and set AnimationState.time to 0.01 during the same frame the last frame stays visible on-screen, which is undesired behavior. If there isn’t a way I’m sure I could do it on the next frame with extra variables, but I figure there should be away already.
Thanks again in advance.