animation resets mesh to origin...

Hi guys,

I have a prefab containing a mesh and animation (exported from Maya). Copies of the prefab are placed manually in the world, but when the animations play they revert to an origin point.

Killing the position keyframes in the animation in maya before exporting doesn’t make a difference.

Is this possible without attaching each prefab to a seperate parent gameObject?

nope you need to attach the object with the animations to

a parent objecvt becuase other wise the object wil go to 0,0,0.