Is this supposed to set the object like it is when on frame 0? i tried using this:
function rewindAllAnimation()
{
for (var i : int = 0; i < gameObjectsToRewind.length; i++)
{
gameObjectsToRewind*.transform.animation.Rewind();*
*}*
*}*
*```*
*<p>I was hoping that the objects im trying to rewind would return to their state before played animations. Is this the right way to go about doing this?</p>*
*<p>EDIT</p>*
*<p>I have noticed that if i call the rewind function WHILE the animation is playing, it resets it to its first frame, but continues to play to the end again. If i call this after it has completed animating it does nothing... WHAT AM I MISSING!? This seems like it should be so simple. Please point out my newbie mistake :)</p>*