Hi everyone!
I’m seeking help about the animation rigging package and Inverse Kinematics. I’ve read a lot of Unity’s own documentation about the package and seen a lot of tutorials on youtube, but I can grasp the idea to make what I want to work with the package.
I have a “leg” (image attached), and I want to move the tip and make every other bone move (IK) in just 1 axis (Constraint). However, I don’t fully understand how to achieve it.
Keep in mind: there is 1 bone that is not visible, it is the tip bone at the far left of the picture.
I know we have the following constraints available for us:
- Blend Constraint
- Chain IK Constraint
- Damped Transform
- Multi-Aim Constraint
- Multi-Parent Constraint
- Multi-Position Constraint
- Multi-Referential Constraint
- Multi-Rotation Constraint
- Override Transform
- Twist Chain Constraint
- Twist Correction
- Two Bone IK Constraint
However, I don’t know very well how to utilize them to achieve what I’ve describe above.Nor do I grasp the concept of adding multiple constrains for 1 leg.
I did tried to use Two Bone IK Constraint, didn’t work, given that my legs has many more bones.
I also tried to use Chain IK Constrain, it did work, but I was not able to find a way to constrain the rotation axis for each bone.
Any help in this matter will be extremely appreciated!