Hello !
I have been trying my hand on the Animation Rigging package, and while it’s very easy to set up and to understand, there is one issue I seem to be having.
I will be using the Multi Parent Constraint demo as an example.
There are three demos in this page of the documentation :
Original, Parent Switch and Multi-Parent.
In the Parent Switch video, the parent of the sword changes from the ground, to the hand, and finally, to the back of the character. So it doesn’t always belong to the character. It first belongs to the world.
However, in the Multi-Parent video, as well as the provided example package, the sword requires to be part of the character’s rig. Does that mean it’s impossible for two characters to share the same sword ? Or for the word to be part of the world, and not the character ?
Another simple example of this “world constraint” issue would be the target of an IK Constraint, for a hand.
In the following gif, I will show the difficulty I am encountering of combining at runtime a world object and a Rig, by having the character’s hand stay on a Cube that is NOT part of the rig (unlike the sword in the previous example)
The expected behaviour being that the hand stays on the cube, no matter how the character, or the cube, moves.