I’m having a weird issue where I can’t move any IK targets during runtime that are parented under my character (with the rig builder component). I need to do this in order to position his hands correctly on the weapon he’s holding. All the video tutorials I’ve seen did this with no issue. Is this a bug?
Thanks in advance
To be more specific, I need to move the IK targets like the guy is doing here
But whenever I try to move it, it just goes straight back to its initial position. It only happens when the target is parented to the weapon, but if I unparent it, adjust its position and parent again, the position is off when I hit play.
I also can’t adjust the weight sliders at runtime
So I finally found a solution. If anyone else has this problem, disable your character controller in the Animator on your character. Now you can freely move your IK targets while they’re parented to your weapon. Once you’ve applied your new transforms you can enable the controller again, and the hands should be placed correctly.