Animation Rigging Package IK bones not showing in fishnet multiplayer!

I’m working on a multiplayer horror game in Unity and I want the player to be able to look around. I created the scripts to do so and followed fishnet tutorials from Bobsi. I added the Animation Rigging Package and am currently experiencing this issue.

Here’s the youtube video of the problem. The host player’s head moves in the inspector, however, the other players do not in the scene view at all. Furthermore, neither of the characters’ head movements show up in the game.

I attached a network object and transform to every part, the target, bones, player, nothing worked. I found another post on it and it never had the answer. How do I get to be able to show ik across screens in fishnet? Can I get a specific answer or one with pictures as I am new in using fishnet.

Most likely something is overriding the syncing of the NetworkTransform. For example an animation

The ik is running on top of running/jumping and walking animations but I don’t know if that is messing with the syncing or how to fix it.

It may very well be. Try to disable any of those from affecting the head

Unfornately, that did not work and I have a network aniamtor component already if u need to know that.

Using the CustomRigBuilderEvaluator script I discovered that the rig builders run in LateUpdate methods instead of updates to override animators. This happens after network animators and that’s why I can’t see the IK. My issue now is how to fix this? How do I make the method that happens after animators also get recognized by networkAnimators?