I was following this Unity video about procedural animations
and tried the Multi-Position Constraint to control the spider´s body using the red targets as the source object.
But when I played it, it just flew away really far. The model in the video doesn´t have problems, but any other model does the same as the spider.
I tried multiple Unity versions and packages versions but are all the same. The chain ik, two bone ik, etc, works fine though.
How could I solve this?
Heres the video of what happens.