Using the latest Animation Rigging Preview package, the two bone IK seems to work great if I move the IK target transform, but if I move the parent transform of the IK target then the move doesn’t get seen by the solver. Here is an illustration using the example two bone IK scene. I would expect that moving the parent of the left & right foot targets should move both feet. You can see the effector and hint moving but the IK constraint doesn’t do anything.
Is there a way to have the constraint see the move of the parent transform?
[Edit] Discovered the answer in the manual. It is necessary to add a RigTransform component to the parent.
Hi, I am having the same problem. I’ve added Rig Transforms to both body parts my weapon switches as parents, and the issue still persists. Are there other steps involved aside from adding Rig Transform components to parents?
Thanks.
I think you need to add RigTransform components to any involved Transforms that are not directly referenced by Constraints. I would try adding RigTransforms to every possible involved transform. Then, if it works, try removing them a few at a time until you have what is needed.
do you guys know how to get access to the Target? because I wanted to change the target in the two bone ik constraint when i ever wanted to change it by script.