Animation Rigging: Root Motion problem.

Hi. I have big problem. Why I can’t use rig builder without “Apply root motion”?
If I disable “Apply root motion” I am getting “Root position or rotation controlled by curves”.
I developing multiplayer game and I should not use “Apply root motion” because it’s controll root position and rotation and I can’t use client-side prediction. For same inputs I get different Position/rotation results.

Can I somehow use rig builder without “apply root motion” now? If not. Can you fix it?

Okay, I fixed it by enabling Bake into poze XZ, Y and removing ‘keys’ of root position XYZ from animation clips

I am having the same problem. Are you able to shares how to remove keys of root position XYZ ? Thanks :slight_smile:

In animation window. Before do it make copy of animation. Also animation can go bad. Be careful.