animation rigging sync

The player has animation rigging of head turning up and down, how to synchronize this in Photon2?

I’m trying to synchronize the tilt of my head like this:

public Transform head;

void LateUpdate()
    {
        if (PV.IsMine)
        {      
           head.transform.localEulerAngles = objRot;         
        }
    }
    public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if (stream.IsWriting)
        {
            stream.SendNext(objRot);      
        }
        else
        {
           this.objRot = (Vector3)stream.ReceiveNext();
       
        }
    }

But nothing comes out

solution to my problem

 public Transform AimTarget; // target rigging animation

public Transform head;

public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
    {
        if (stream.IsWriting)
        {
            stream.SendNext(head.transform.position);
            stream.SendNext(head.transform.rotation);
            stream.SendNext(AimTarget.transform.position);
            stream.SendNext(AimTarget.transform.rotation);
        }
        else
        {
            head.transform.position = (Vector3)stream.ReceiveNext();
            head.transform.rotation = (Quaternion)stream.ReceiveNext();
            AimTarget.transform.position = (Vector3)stream.ReceiveNext();
            AimTarget.transform.rotation = (Quaternion)stream.ReceiveNext();
        }
    }