Animation Rigging twist correction in humanoid does not work

Hello,

I tried Twist correction for my character.
In muscles & settings, I seted all twist values 0

8194311--1068576--2022-06-10_12h44_29.png
My rig is simple.
In humanoid, this component did not work.
8194311--1068570--2022-06-10_11h40_25.png
On the other hand, in generic rig, this worked.
8194311--1068573--2022-06-10_11h40_55.png

Do anyone know how to work properly in humanoid?
Thanks

Hi,

This is a similar problem to what I've already explained in this post:
https://discussions.unity.com/t/833975/10

Animation Rigging constraints evaluate in Transform space, but need to convert back to Humanoid space when they finish evaluating. Anything you do in constraints that the humanoid system cannot remap will be lost in the conversion unfortunately. If you want to use TwistCorrection, you'll need to do it on a generic character.

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