Animation Rigging twist correction in humanoid does not work


I tried Twist correction for my character.
In muscles & settings, I seted all twist values 0

My rig is simple.
In humanoid, this component did not work.
On the other hand, in generic rig, this worked.

Do anyone know how to work properly in humanoid?


This is a similar problem to what I've already explained in this post:

Animation Rigging constraints evaluate in Transform space, but need to convert back to Humanoid space when they finish evaluating. Anything you do in constraints that the humanoid system cannot remap will be lost in the conversion unfortunately. If you want to use TwistCorrection, you'll need to do it on a generic character.

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