I am making a 2D space shooter, and I am trying to animate the guns on the boss ship. It has 6 identical guns, only with different positions and/or rotations. I have created an animation to make the guns rotate in certain patterns, but it doesn’t act correctly when I test it in the game.
Results:
- Guns 1-4 animate properly.
- Gun 5 doesn’t move at all & has a rotation of 0. (Not even counting the animation, the original rotation of Gun 5 is set to 180.)
- Gun 6 plays the animation for Gun 5.
I’ve tried deleting the objects and creating new ones (from scratch, NOT duplicates), together with creating an entirely new animation, but I get the same result.
What could be causing this problem, and how do I fix it?