Animation Script problem!

Hi, I have a problem, with AnimationState.speed;
When I set the animation speed, the character don’t change its animation speed.
I have a strange situation. My character is a prefabs with inside a FBX and 6 linked animations. If I change AnimationState.speed in the first animation, the animation speed is set. But, if change other animations, I don’t have the same result.

Regards.

Stefano

Ok, I have found that in the “idle” animation, I called it with animation.Play(“idle”).
Instead, other animations are called with animation.CrossFadeQueued(“left”,0.2f, QueueMode.CompleteOthers);
Why I have this difference?

Ok, I have resolved :slight_smile:
CorssFadeQueued, uses a clone of my AnimationState but it hasn’t cloned the AnimationState properties… (bug?)

Regards!

Stefano