We currently have a model rigged with some cables, that I rigged and animated in C4D.
The rig is basicly a spline that is controlled by NULLs, on that Spline I attach some Joints with Geometry via the IK to Spline Tag.
When we import this animation in Unity tho, it starts shaking and has a lot of vibrations. As seen in this video.
We already tried all the keyframe options that Unity offers, I baked the joints in Cinema but nothing seems to fix this issue. Has anyone encountered some sort of simular problem?
If we enable those options the animation is even worse. The video I posted has both options disabled and alle frames are baked within Cinema4D. In Cinema the animation doesnt shake at all.
When I use a Sweep and rig the spline in C4D, we have to export it in FBX, so the animation wont export because FBX doesnt do PLA. When I use bones on the same rig, it does create those jiggling animation errors.
Am I on the wrong path here? Would it be better to do the cables in Unity directly? This is some part of the rig inside C4D