I’m somewhat new to animations.
Here’s what I need. A 2D character to start a roll animation by bending over and then curling in a ball and rolling. I have the animation created by selecting all the sprites. Then I Animator.SetBool() to begin the animation when it’s supposed to. What I need next is to stop the animation on the last sprite frame in the tucked ball, and THEN rotate that sprite in a circle as if he’s rolling.
Any ideas or tips to get this done or the correct documentation? I found some things that handle each step… but not sure about piecing it all together.
Thanks, all!