Animation Skipping

Hi, I have an issue with my mechanim animations, but I don’t know how it’s called so my searches have been vague and unsuccessful.

I have 4 animation states, Iddle, Walking, Attack1 and EndAttack, if I make the transition (via a trigger value) from either Walking or Iddle to Attack1 it sometimes skips most of the animation, just playing the transition, and goes straight to EndAttack.

Playing around with the transition duration revealed me that if the clip from before attack (either walk or iddle) is about to end when I make the transition (in the Animator view), and it ends while I am in Attack1, it goes straight to EndAttack.

Both Walking and Iddle are supposed to be interruptable, having no exit time, while both Attack1 and EndAttack are supposed to end on their own, so they do have exit time.

Well, I managed to correct it by setting the transitions as uninterruptible, thing that might impact in the future once I start with the “damaged” animations.