I’ll be brief, and then I’m going back in there.
I’ve imported an FBX model with animation, but it doesn’t seem to loop right. The animation skips.
I’ve tried a number of things to balance this out, adding additional frames, prolonging times and changing position of and removing completely the “loop start” and “loop end” tags.
Can it be remedied?
Thanks.
You need to specify the begin and end frames correctly in the import settings.
If you get a skip at the end, then your animation “last frame” value in the animation clip settings is too big. So you have to use something that matches the animation.
See this for how to setup the begin end, frames:
http://unity3d.com/Documentation/Manual/Character-Animation.html
maybe you didnt keyframe the first and last frames identically? if its something like a boned character, you have to be concious of keyframing every bone…
AC
When I import my character, the animations are stored as clips already inside.
If anything, the last frame seems to be too short. What happens is, the last and first frame has no smooth transition, it just skips like a cartoon animation.