Animation slower on Android ?

Hello,

I am using the latest version of Unity and when I run my little game on my Android phone my soldier running animation is slower than my PC’s with the same speed value.

If I Increase the speed value, both Android and PC Animation are faster but there is still a gap between them. (Android’s one is still slower…)

What should I do to fix this ?

Thank you :slight_smile:

OK I did some testing and triggered some events at the beginning and the end of one animation.

Here is the code I use

using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
public class TestAnimScript : MonoBehaviour {

    public Text show;

    private Stopwatch stopwatch;

    public void StartEvent()
    {
        stopwatch = new Stopwatch();
        stopwatch.Start();
    }

    public void EndEvent()
    {
        stopwatch.Stop();
        float elapsed_time = stopwatch.ElapsedMilliseconds;
        show.text = "Time : " + elapsed_time;
    }
}

I get around 1000 ms on my PC witch is the expected time and I get around 1670ms on my Android…

Any ideas where the problem could come from ?

I’m also seeing this issue, did you find a fix or workaround?