Hello,
I am using the latest version of Unity and when I run my little game on my Android phone my soldier running animation is slower than my PC’s with the same speed value.
If I Increase the speed value, both Android and PC Animation are faster but there is still a gap between them. (Android’s one is still slower…)
What should I do to fix this ?
Thank you 
OK I did some testing and triggered some events at the beginning and the end of one animation.
Here is the code I use
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
public class TestAnimScript : MonoBehaviour {
public Text show;
private Stopwatch stopwatch;
public void StartEvent()
{
stopwatch = new Stopwatch();
stopwatch.Start();
}
public void EndEvent()
{
stopwatch.Stop();
float elapsed_time = stopwatch.ElapsedMilliseconds;
show.text = "Time : " + elapsed_time;
}
}
I get around 1000 ms on my PC witch is the expected time and I get around 1670ms on my Android…
Any ideas where the problem could come from ?
I’m also seeing this issue, did you find a fix or workaround?