Animation snapping to frames, can it be done?

I have a character that I have animated, however because of how unity tries to blend the animation it ends up
with a bad result especially when going from the last frame back to the first.
Is there any way to setup the animations to play through frame by frame rather than blended?
The closest I’ve been able to find regarding this is
" Can I make animations snap to a frame? - Questions & Answers - Unity Discussions "
That doesn’t explain at all how to actually go about organizing it, nor how to have that occur for each frame during an animation that is playing.

Is there anyone that could please elaborate on this and how I might go about accomplishing such a result for an animation that is playing? I would be extremely appreciated

I used something like this to move animation frame by frame…(backward forward by pressing key)
basically it just jumps in animation time…

animation["FullAnim"].time = oneframe_time*currentFrame;
animation["FullAnim"].speed = 0.0;
animation.Play("FullAnim");

That’s kind of the idea, but again that’s just changing to a specific frame or changing between frames manually, I want the animation to be actually playing and changing through it’s keyframes instead of blending.