Here’s my code
using UnityEngine;
using System.Collections;
public class RollAnimationSpeed : MonoBehaviour {
public PlayerComponent playerComponent;
GameObject body;
void Start (){
body = GameObject.Find("body");
}
void Update (){
playerComponent = (PlayerComponent)FindObjectOfType(typeof(PlayerComponent));
body.animation["CharacterRotation"].speed = ((float)playerComponent.Speed) / 30f;
}
}
Okay so this is the new code guys, but now I am getting this error
NullReferenceException: GetRef
RollAnimationSpeed.Update () (at Assets/Scripts/RollAnimationSpeed.cs:15)
what does it mean and how do I fix it?