Animation Speed Setter Live!

My Animation Speed Setter Script is now live on the Asset Store. Check my signature for the link.

This is the Animation Speed Setter script that I use to help in development of my app. I’ve wanted a main script so I can control the speed of ANY animation of ANY Gameobject at ANY point in game, so created this and it’s as easy as using ONE line of code. Great for speeding or slowing down animations that were too fast/slow when created in 3D Software, plus to have more control of giving a slowing/speeding up effect.

Oh god yet another feature unity is missing that is essential.
And I was about to develop a game that needed this. Oh well, I guess I’ll have to write my own.

Hey, 2dfxman. This is what the asset is for, so you don’t have to go write your own, just use the one line of code to control any Gameobject in the scene and set its animation speed. Need it to speed up when your player collects a fast run item? Just that one line of code at the point of item collection and set the speed to something like 5 on the player. Or u could make enemies animations do a slowmo animation instead of using timescale to affect everything. Give it a shot and let me know what you think :slight_smile:

Does it work in the editor?

No…what I built was a way to control the speed of any animation on fly in my script. I’ll consider doing an upgraded version when I figure out how to have both working in conjunction.

Basically, to control the animation of a gameobject call “Ball”, I just type:

AnimationSpeedSet.Set().Speed(“Ball”, “Ball Bounce”, 2);

which basically searches for ball gameobject, then it’s bounce animation, then set speed to 2, that doubles it’s speed.

Anyone finds this helpful yet? :slight_smile:

What if I have two balls in my scene?

That depends on what you want to do. Do you want the other ball to have a different speed or both with similar speed? There are 3 different ways included to set the speed of the gameobjects.

This is just a shout out that the new version of the ASE has been live for anyone (are there?) following this old thread…

Cheers!