Hi there, thank you for your help in advance. Here is my issue. I have a parent gameObject with an animation on it that makes it bob up and down. Inside I have to other game objects, one to control the characters legs and another to control the characters torso. The legs will change from walking to idle and vice versa but I need to make this change without disrupting the torso animation. Blend is not the solution to this as far as I can tell. What I want to do is to be able to “stack” the game objects within each other and then play the animations attached to each object independently. The net result should look like a character walking when they are all played together. Can this be done?
Never mind, figured it out. I just needed to create an animator for each game object. I had only one at the root game object with all of my animations before.