Hi!
I’m making a 2d platform game where I would like my character animated when he idles, walks, etc. I made a test-animation called “idle” in Cinema4D, and imported my character into my game. Now, I see the animation named “idle” when I add an animation-component, but for some reason nothing is playing when my character is idling in the game, and I’m getting an error saying: “Animation state idle could not be played because it couldn’t be found”
I have scripted the part that runs the animation in javascript, and the script is of course attatched to my character.
function Start(){
animation["idle"].layer = 0; animation["idle"].wrapMode = WrapMode.Loop;
}
function Update(){
if(Input.GetAxis("Horizontal") == 0){
animation.CrossFade("idle");
}
}
Any ideas what I can do now?