Last post
Thanks to everyone who took the time to give feedback on my previous update, regarding shipping the animation system as an experimental package, as well as your thoughts on AI in general.
The main reason I am posting so early in the quarter, is not that we have another big announcement but instead to let you all know that I am leaving Unity, so this will be my last post.
I want to make it very clear, that this has nothing to do with the state of the product or my role at Unity, or anything like that.
I just had an amazing opportunity elsewhere that I could not refuse. They were very persuasive, with a horse’s head in the bed and everything!
So what happens now?
Well, the team is in very good hands, with an existing Unity PM experienced in all things animation and production, so the ramp-up time will be minimal. It might mean these forum posts end up being a bit more periodical though.
The Animation team has not changed, in fact we had some new additions recently to help get it ready for you all to test, as it seems the majority of you want it ASAP, regardless of whether it is supported or not.
Thank you!
I would personally like to thank everyone here who has taken the time to engage with me and the rest of the animation community, it has been truly helpful.
I would also like to thank all those I engaged with at Unity, as they are an incredible team, stacked full of talent and passion, and like you all, have a massive desire to see the new system out in the wild ASAP.
I would have loved to have been there when it finally came out, but when it does I will be cheering from the sidelines for sure - as I still love the team and the product.
Chinny
Product Manager - Animation