To whom it is reading this post of my, I have but a quick question and was wondering if anyone could help me figure it out. You see I have writing a extremely simple script that pretty much plays an animation while the player is moving Horizontal/Vertical.
I’ll explain why I am doing this, you see I wasn’t able to figure out how to get the third person control system working the way I had intended, mainly I was having problems changing the camera position. Anyway I figure that if I used the first person camera and move it to the third person camera position that I was looking for then all I have to do was simple change the ‘Mouse Look’ at script Y sensitivity to 0.
However the problem that arose from this was the fact that the FPS control system didn’t have anything in place to play animations, hence why I had to make my own script. The problem however is that once the player stops moving, the animation will keep going for a few seconds (about 3 to 4) while it finishes out the the running animation. I was wondering if there was a way that the animation will completely stop, regardless of what stage of it is at.
function Update ()
{
if (Input.GetAxis("Horizontal") || Input.GetAxis("Vertical"))
{
animation.CrossFade("run");
}
else
{
animation.CrossFade("idle");
}
}
I hope that whomever it is reading this understands what it is that I am actually saying. If you could give any help, that would be great.
Go dtí an chéad uair eile, slán leat