I’ve been scratching my head trying to play an idle animation. I have the animation states for the idle animations in a substate machine. It seems intuitive to just tell the animator to enter that sub-state machine and let the logic handle the rest.
Is that possible, if so what’s the string for an Animation Sub-State Machine? Is it possible to play them using the Animator.Play function?
Also are the string identifiers for animation states viewable in the editor? I keep looking in the inspector, but can’t see them anywhere.