Animation support in ECS

I’ve been toying with ECS for a bit, and it’s very interesting, but it’s been over a year, and the elephant in the room that’s been missing is animation (unless I’m stupid and just didn’t notice it somewhere). I’ve seen people write their own solution , but are there plans for an official system for this? This will be a deal-breaker for many people; animation is an integral part of the majority of games, and most people aren’t willing/capable of writing their own custom coding solution (if I wanted to write base systems myself, I would write my own c++ engine from scratch).

The base Unity animator allowed setting of many values and properties, but I’d settle for just changing of sprites/mesh materials.

If official animation support is already included in ECS, ignore the silly post above and let me know!

Have fun! :slight_smile:

Awesome! I’ll take a look. Thanks!