Animation support

Hey,
I imported a simple skinned mesh of a character and added some simple animations to it using animator controller - idle breathing etc.
If i play the game in unity animations work fine, but in the vision os simulator, the animations dont play at all. Is this normal? Do i have to enable something to make animations work?
Thanks

Perhaps this one may be helpful.

https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@0.5/manual/FAQ.html#q-skinned-meshes-are-not-animating

Thank you, i had to export animations form fbx and select always animate :slight_smile:

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Also if this helps, facial animation blend shapes apparently won’t work in Shared Space (due to ARKit?) but they do work in Fully Immersive mode.