Ok, before the update i could make an animation, then in a javascript i could call that animation and it would play. Now that there is this update i can’t even seem to assign the animation to the gameObject let alone call it in a script. What im trying to do is i have an animation of a sprite. The animation is here and works fine. How do i assign the animation to the character in the Hierarchy? Then i want to call it like this “if (Input.GetKey (KeyCode.LeftArrow))animation.Play(“WalkLeft”);”
Then it gives me the error that says
The animation state WalkLeft could not be played because it couldn’t be found!
Please attach an animation clip with the name ‘WalkLeft’ or call this function only for existing animations.
It also says
The AnimationClip ‘WalkLeft’ used by the Animation component ‘Kirby’ must be marked as Legacy.
UnityEngine.Animation:Play(String)
So my question for you is how do i attach an animation called WalkLeft (Which i have made)
then how do i mark the animation component kirby as legacy.