Hello there, i have a game where a character has for example x skills for melee weaps and y skills for magic weaps. (Each skill has its own animation). Whats the best way to organize the animations in my game? Should i keep all the animations on the char? If so, how can i also animate the weapon in his hands? Also if a unique weapon has a unique animation how can i pass it to the char?
You will probably have to keep the animations on the character and attach the weapon to the character using IK or by adding the weapon as a child to the character depending on how complicated the animations are. You cloud tell the character to do the right animation by creating a bool value in the animator (i assume ur using mechanim) and the activate this bool if a collider on the specific weapon makes contact with the collider on the characters hand the the bool becomes true and the animation sate becomes ready to play etc âĶi hope this helps!