Animation system

Hello there, i have a game where a character has for example x skills for melee weaps and y skills for magic weaps. (Each skill has its own animation). Whats the best way to organize the animations in my game? Should i keep all the animations on the char? If so, how can i also animate the weapon in his hands? Also if a unique weapon has a unique animation how can i pass it to the char?

Thanks :smiley:

You will probably have to keep the animations on the character and attach the weapon to the character using IK or by adding the weapon as a child to the character depending on how complicated the animations are. You cloud tell the character to do the right animation by creating a bool value in the animator (i assume ur using mechanim) and the activate this bool if a collider on the specific weapon makes contact with the collider on the characters hand the the bool becomes true and the animation sate becomes ready to play etc â€Ķi hope this helps!