Hello, my game is starting to take shape,
So I decided to add some visual effects ^^
I just created a Running Slide animation to my character.
I still have a very poor command of the animation interface.
I made simple state :
notSlide and Slide.
notSlide ->Slide condition: Slide_trig
Slide ->notSlide condition: Slide_Bool = false
The animation is play.
My problem :
is that this animation changes the axis of rotation of my player when it plays.
So if I don’t check “Apply Root Motion” the animation plays without using this rotation.
if I check “Apply Root Motion”, my animation plays perfectly, but my player finds himself at the end of the animation with a modified Y rotation.
Should I refix the Y rotation in my code or can this parameter be in animator.
Did I do something wrong, or is this normal? Is it asking for a setting?