Animation - The same old question with no answers

Hi there,
I am searching and trying several tutorials and scripts and stuff for more than 3 weeks now, and it all comes back to one thing:
Most of the people cannot get a first or third person character to animate over network. Yes, I get it to move, but not to animate while moving. This is a bit concerning to me, because a fair quantity of games are FPS or similar.

I came to the conclusion using RPC for animations is the best way, but again - no tutorial showing one the ropes. Maybe I am missing something?

If someone would like to help me out, I will really appreciate it - and I am sure MANY other users too?

Best regards,

Jakes

RPCs is not the way to synchronize animation, the way animations should be synced is by sending control data (a few bits most of the time), which is matched to the current local interpolation time on each client, and then use this to drive animations.

Thanks, I am leaning :wink:
Ok where do I start to get info or documentation? Right now it sounds like greek to me :frowning:

There aren’t really that many good resources, I learned most of the stuff by reading the Quake World and Quake 3 source code.

My point exactly. But I will keep on searching. I know there is some examples and tutorials in the asset store, but my limited funds ( I do it for fun) cannot afford that luxury :frowning:

The resources I know are these:

Thanks! :smile: Will study them as good as I can!

Appreciate the help!