Hey all, new to Unity, first time poster. :-]
I’m having a simple problem with my animations. I created one Animation and am able to have my script cause a Trigger to play that animation in my Animator component. The Animation causes the gameObject to smoothly change it’s position and rotation. The Animation works, but after the Animation is played, I have a Transition where there is an Exit Time condition (=1.00) that is directed to an Empty State (I called it “Normal” which has Motion=“None”). Upon reaching the Normal state, the gameObject’s Transform is reset back to what it was prior to the Animation trigger.
How do I make it so that when I exit the animation, the gameObject stays in the current transformation state?