Hey guys, have a project due and of course it’s going wrong. I don’t understand what is happening but my walking and running animation are out of wack when they are either transitioned from or to. The top picture is an example of a transition, which is much lower than it should be. The second one is the animation as it is imported. What could be causing such inconsistency? I’ve already tried searching other answers to no avail, but came across root transform and tried messing with it and go no changes at all.
I have at least 7 other animations imported with no problems like this, what gives?
After looking into my animations, I guess that I hadn’t key’d all of the lower body pieces, so to anyone looking at the same issue be sure you key all the same pieces in all your animations.
Back to square one. It looks like the problem occurs whenever the animator is attached to the model it is animating. I don’t understand why it is making the animation sink like that.