Hi,
I’ve been facing a new problem, since I updated my Unity to 4.3. Before I used to make animation trigger event, which I apply the script to an empty object ‘collider’, and when I trigger it a certain animation will start playing. Now the confusing thing is, there is ‘Animator’ and ‘Animation’ in Animation I can set the animated object to play automatically or not as long as there is a link between it and the trigger event, and when I animate an object using Unity it will automatically create the animation tab.The new Unity, using the same techniques when I animate an object for triggering purposes it creates a tab called ‘Animator’ and that will not allow me to use the animation as trigger, loop it or…etc, and every time I add the animation tab to it, it doesn’t change anything in fact all the animation is within the Animator tab not Animation tab.
Ok shorter. When I make animation trigger, I can make it play automatically using the animation tab and it plays when I touch the trigger. Now I can’t do, because I only get animator tab after animation, and when I play the animation keeps looping and playing even though its linked to the trigger script. Every time I remove the animator tab and leave it to the animation tab, the animation doesn’t play even though the anim file I made is attached with it.
Sorry if its not clear to you.
I would appreciate your help

