Animation Trigger Other Events

Hey All, I have a character with an animation that I did in 3DS Max, swinging a large hammer, the problem I am having in Unity is I want a camera shake when it hits the floor.

Now I have a camera shake script which works fine, but I am struggling to make it trigger the shake when the hammer hits the floor because I can’t add events to read only animation.

What method would you guys use.

In the legacy animation system, I’d add an animation event (http://docs.unity3d.com/Documentation/Components/animeditor-AnimationEvents.html) to a copy of the animation. Select the animation and hit Ctrl-D to duplicate it. Then add this copy to your character’s Animation component.

In Mecanim, I’d use G1NurX’s Event System for Mecanim: Event System for Mecanim [Unity5 supported] | Animation Tools | Unity Asset Store