Animation Trigger - Problem

Hello ! like in topic . I can’t make the button works …
Here is my script


using UnityEngine;
using System.Collections;

public class sequence : MonoBehaviour {

public Animator anim;

// Use this for initialization
void Start ()
{
anim = GetComponent();
}

// Update is called once per frame
void Update ()
{
if(Input.GetKeyDown(“r”))
{
anim.Play(“Menu”,-1,0f);
}
}
}

Please Help ! I can’t fix this :frowning:

Ok . I fix that but i have question : i made a animation where i look at watch and i want to make backwards animation to hide : how to make it?