animation tween

Hi,

How can I tween animations? E.g in Blitz I can pass a value from 0 to 1 that defines how smooth the animation interpolates (from standing to walking, from jumping to standing etc)

Secondly, why can’t I loop an animation in Unity (no animloop command)?

tnx

in the animation component, set wrapMode to Repeat.

Thanks!

  1. How can I control this from scripting? (speed, loop yes/no…)
  2. I am applying a gravity to my charactercontroller when not colliding with the floor. This causes the character sometimes to get stuck. I think this is a Unity bug, not sure.
  3. Not sure how to tween animations. Check out the sudden stop when you’re walking and then stopping.
  4. [Fire1] should make the character slash. In fact, I am telling Unity to play the slash animation, and then the stand animation (AnimQueue). But since the anim loops (I had to, since I needed looping for walking, now suddenly all other animations of the same character ALSO loop. Now, the animation will not get out of the queue because it is playing forever and will never reach the queue item “play stand animation”.

Check out the pirate!
http://www.stickystudios.com/etc/har.html