Hi guys. I havent worked much with the unity animation view, and i thought it would be fairly easy to implement what i needed, but, this doesnt seem to be the case.
I have a cart, with 4 wheels , on a track. The cart has wheel colliders, rigidbody. I would like to animated the cart, disregarding the rigidbody completely at points, so i assumed that @ key 0 i would turn the rigidbody to isKinematic.
Now , i set up the animation, but when the animation plays, although the gameObjects transform indeed is animated correctly, the actual mesh just completely disappears. I cant see the cart or wheels any more once it plays. Not even in the scene view.
Does anyone have any insight to this?
Thanks in advance.