Hi, I have searched for the answer everywhere but couldn’t find a proper one.
I have around 20 objects that when activated should move from bottom > top > bottom and create this loop.
I have been using force to do this but was wondering if it would be a better solution performance-wise to animate this movement instead, without using a rigidbody and force.
Animation is a played-back canned sequence, no variation from run to run. Basically it just jams position, scale, rotation, etc., into objects over time, blindly “animating” them.
If this is suitable for your needs, by all means do this, as you don’t have to write code. If you expect game interactions to change how something moves, then animations are not for you.