Animation will not play

Hello, I am trying to get an animation to play when I click an object with the attached animation. I used OnMouseOver to check if the mouse is hovering over the object, then I used Input to get the left mouse button. After the input is checked, an animation is coded to play. Problem is, it will not play.

I get no errors with this script, but nothing happens. My Debug.Log’s return the strings to the console, so I know my crap is working. Please, can someone help me? I gotta go to sleep.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ContainerOpen : MonoBehaviour
{
    void OnMouseOver()
    {
        Debug.Log ("screw you");
        if (Input.GetMouseButton (0))
        {
            Debug.Log ("you clicked this piece of shit, now good luck playing an animation");
            gameObject.GetComponent<Animation>().Play("TopLeftDeskDrawer|OpenClose");
        }
    }
}

Hey Porpoise,
I explained everything in the code. If you have questions just ask me:

using UnityEngine;
using System.Collections;

public class animTestIt : MonoBehaviour
{
    //You need to instantiate the "animator" to use it.
    public Animator anim;

    // Use this for initialization
    void Start()
    {
        //Here you instantiate the "animator" to use it later on.
        anim = gameObject.GetComponent<Animator>();
        //You disable the "animator" so the animation won't play immediately
        anim.enabled = false;
    }

    void OnMouseOver()
    {
        if (Input.GetMouseButton(0))
        {
            //Activate the Animator to play the Animation.
            anim.enabled = true;
            anim.Play("TopLeftDeskDrawer|OpenClose", 0);
            //Start the timer.
            StartCoroutine(WaitTillAnimOver());

        }
    }
    //This is the timer. After the time, you put into the braces of "WaitForSeconds", is over, the command after this line will run.
    IEnumerator WaitTillAnimOver()
    {
        yield return new WaitForSeconds(1f);
        //Disable the "animator" to prevent the animation from playing everytime.
        anim.enabled = false;
    }
}